![]() it must be based on effective assumption to no waste hours on it, not related on random ideas, people giving magic solution without any curiosity or at least having asked why things are how there are.ĭon’t hesitate to read #developper, share with people your findings, compare with other systems, but please, don’t make assumption based on nothing.The best Dreamcast emulator – RetroArch with the Flycast core I think you don’t realize the time it takes to make things as a version you suggest. I took one or two hours to show to the man where he was wrong by taking time to analyze. and for sure, it was not for performance reason but for maintainance reasonsįor the rest, today, while some people think that 64 bit is an issue, it remains a myth until proven, and while testing the same versions on similar systems in 32 bits, nobody was able to show a performance issues related to 32/64 bit.Ģ weeks ago, i got a similar message, somebody repeating everywhere that upgrading the sdl version broke x86_64 resolutions. you even have not asked why which is more to blame. you’ve no idea why we migrated to 32 to 64 bits. Thanks again, and sorry for the semi-off topic, just pm me and I’ll give you my best config.ĮlBatallitas i give you my answer while you’re asking at several places, but you will not like it. We, the users are the ultimate testers for these OS, I’m sure we know even better than the dev what works the most, so instead of keep updating the OS like crazy (excuse me for the expression) shouldn’t it be based on this experience and build something more efficient? I know it takes time and there are more devices using this OS out there but I’m willing to help. Wouldn’t it be beautiful to get a “Retirement OS” focused on features and performance we’ve achieve this far? The lifespand for this console is quite at the end, with more powerful consoles at more or less the same price around. ![]() ![]() Performance was very very good for what this machine is, I wouldn’t mind sticking to 30 forever as long it had nds emu and that fix for scrape sound videos going off as I mentioned before. I would love to contact him and suggest doing a little customized version for OGA that can keep newer features but emulators at 32 bit like in Batocera 30. If he’s going to keep updating to 64bit emulation then using batocera on OGA is kind of pointless now? Joinski Thanks for reply, I don’t know why I thought you were the dev for this OS. I can understand, that this is a bit frustrating, because you want all of the new features, that newer batocera versions have + at least the same performance than older versions, but especially for weaker hardware, it can happen, that newer versions unfortunately bring less performance and this is not always the fault of the devs of batocera (it can have multiple different causes, like newer emulator-versions, which are more accurate in emulating, but demand more hardware-power for example). If there is an older batocera version, where some of the games of those systems run better, than in newer versions, then i would suggest to stick at those older batocera versions (if those games are very important for you). at least on SBCs like RPi3/4 and OGA… it may change in the future with RPi5 and successors of OGA). Some less demanding (2D) games of those systems may run fine with certain emulator-versions and some fine-tuning of settings, but there will always be certain games, which will never run without issues at full speed (like Dead or Alive on DC, Conkers Bad Fur Day on N64 or God of War on PSP for example) on weaker SBCs (like OGA and RPi…. In my opinion SBCs like Odroid Go Advance and RPi3 and 4 are not powerful enough for harder to emulate Dreamcast, N64 and PSP games. I’m no dev (unfortunately no skills/experience in developing) and therefore can not fix anything, sorry. But I wasn’t even getting half speed emulation before making those changes, so it does help. The resolution will default to 640×480 each time you exit the emulator, so you will have to change the resolution each time you launch a game. This is one of the harder to run games, other games I have been able to run better. It requires you to restart the game from retroarch to apply the setting, but between that and having frame skip at 1, I was able to get about 75% emulation speed on Sonic Adventure 2. ![]() For dreamcast, the lowest resolution you can select in Batocera’s options is 640×480, but if you go to the options in retroarch once you launch a game, you can lower the resolution to 320×240. For now, just try to play around with different cores on n64 and you can turn frame skip to 1, although I wouldn’t go any higher than 1 because it will be too studdery. Unforunately the dreamcast and n64 emulation has been spotty with the latest build of Batocera, it was running better on earlier versions. ![]()
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